• Skeleton Crew

    I wrote this game for the 2016 7 Day Roguelike challenge.

    Fight a variety of undead enemies with a variety of weapons on a procedurally generated spaceship. Damaging the hull of the ship causes sections of the ship to be depressurized, and their contents sucked into space, including you!

    Play in browser:

    Dowload (bundled with node webkit):

    Source code

    screenshot

  • Glacial

    Play in browser

    A roguelike I made in Februrary 2016.

    You are a faithful servant of the Pyro God. You returned to the former home of your ancestors in search of his ancient cathedral, only to find the city a frozen ruin.

    screenshot

    I made this game as part of One Game a Month. Some of the code, mainly low-level data structures and basic utilities, was reused from my previous game, Bugcatcher. I also reused the core concept of its engine, though re-implemented the engine from scratch.

    If I had more time, I would have added deeper character progression. Currently, each time you descend to a new level of the dungeon for the first time, you receive a boost to your current health, which is also used as mana for the fireball ability. I intended to add a shrine hidden on each level that could be used to gain additional pyromancy abilities.

    The code is on github: github.com/stevebob/glacial

  • Bug Catcher

    Play in browser

    This is my first attempt at writing one game a month. It's a turn-based dungeon crawler in the style of traditional roguelikes. All the characters in the game are bugs. Each bug has an ability and combat stats. You can "channel" a bug and gain access to its ability and stats.

    screenshot

  • Top-down Sidescrolling Engine

    Demo (runs in browser)

    top-down-sidescrolling-screenshot

    A partially-complete game engine I wrote in 2014 in javascript/html5.

    Features:

    • circle/line-segment collision detection and processing
    • framework for animating top-down 2D characters based on a skeleton description and a collection of images
    • phong illumination in webgl
    • dynamic lighting and visible area detection
  • Pitch Controlled Game

    Play in browser

    pitch-controlled-game-screenshot

    A game I made for UNSW ArtsWeek 2014. Control the cat by making noises of various pitches. Collect the coins but avoid the ghosts.